Published: 2025-04-01
Digital Promotion Strategy for SMEs Using Motion Graphics: A Case Study of Metro Snack
DOI: 10.35870/ijsecs.v5i1.3636
Anis Kholif Meilani, Ada Udi Firmansyah
- Anis Kholif Meilani: Universitas Dharma Wacana , Indonesia
- Ada Udi Firmansyah: Universitas Dharma Wacana , Indonesia
Article Metrics
- Views 0
- Downloads 0
- Scopus Citations
- Google Scholar
- Crossref Citations
- Semantic Scholar
- DataCite Metrics
-
If the link doesn't work, copy the DOI or article title for manual search (API Maintenance).
Abstract
Metro Snack is a micro, small, and medium enterprise (MSME) engaged in the production of banana chips, a signature souvenir from Lampung. Amid the rise of the digital era, the demand for creative and innovative promotional tools has become crucial for broadening market reach and enhancing competitive edge. This research seeks to develop animation-based promotional material employing motion graphics techniques through the Multimedia Development Life Cycle (MDLC) framework, encompassing stages such as concept formulation, design, material gathering, production, testing, and distribution. The development process utilized software including Canva for crafting visual components like logos and preliminary designs. It also used FlipaClip for creating 2D animations depicting banana chip production stages, and CapCut for video editing, incorporating visual effects, music, and narration. The outcome is a 1-minute 32-second promotional video that effectively showcases the unique strengths of Metro Snack’s products in an engaging and clear manner. This video has been uploaded to Instagram (@metro_snack_) with plans for expansion to other digital platforms. Findings indicate that motion graphics-based promotional videos boost brand awareness by up to 30% within the first month following distribution, as evidenced by social media engagement metrics such as likes and comments. This study aims to serve as a reference for other MSMEs in leveraging digital marketing strategies to strengthen competitiveness and drive sales growth.
Keywords
Promotional Media ; Motion Graphics ; MSMEs ; Banana Chips ; Canva ; FlipaClip ; CapCut
Article Metadata
Peer Review Process
This article has undergone a double-blind peer review process to ensure quality and impartiality.
Indexing Information
Discover where this journal is indexed at our indexing page to understand its reach and credibility.
Open Science Badges
This journal supports transparency in research and encourages authors to meet criteria for Open Science Badges by sharing data, materials, or preregistered studies.
How to Cite
Article Information
This article has been peer-reviewed and published in the International Journal Software Engineering and Computer Science (IJSECS). The content is available under the terms of the Creative Commons Attribution 4.0 International License.
-
Issue: Vol. 5 No. 1 (2025)
-
Section: Articles
-
Published: %750 %e, %2025
-
License: CC BY 4.0
-
Copyright: © 2025 Authors
-
DOI: 10.35870/ijsecs.v5i1.3636
AI Research Hub
This article is indexed and available through various AI-powered research tools and citation platforms. Our AI Research Hub ensures that scholarly work is discoverable, accessible, and easily integrated into the global research ecosystem. By leveraging artificial intelligence for indexing, recommendation, and citation analysis, we enhance the visibility and impact of published research.
Anis Kholif Meilani
Informatics Engineering Study Program, Faculty of Business Technology and Science, Universitas Dharma Wacana, Metro City, Lampung Province, Indonesia
-
Apsiswanto, U., Saprudin, U., & Oktavia, N. (2019). Penerapan motion graphic flat desain pada company profile SMP Muhammadiyah 1 Marga Tiga. International Research on Big-Data and Computer Technology: I-Robot, 3(1). https://doi.org/10.53514/ir.v3i1.147
-
Julfia, F. T., Siregar, M. H., Ariani, W., Suhita, D., & Yulianto, D. F. (2023). Perancangan video animasi motion graphic sebagai media promosi digital UMKM Kopi Jonggol. Jurnal Teknologi Informasi, 9(1), 88–96. https://doi.org/10.52643/jti.v1i1.3244
-
Pratama, A. G., Yusuf, R., & Sutomo, B. (2022). Penerapan motion flat design pada object video promosi case studi STMIK Dharma Wacana. Journal Computer Science and Information Systems: J-Cosys, 2(1), 5–9. https://doi.org/10.53514/jc.v1i1.49
-
Rizal, M., Butsiarah, B., & Pahany, M. A. (2021). Perancangan animasi motion graphic sebagai media promosi STMIK AKBA. Journal of Information System Management (JOISM), 3(1), 8–15. https://doi.org/10.24076/joism.2021v3i2.514
-
Serdin, T. F., Andriani, R., & Fiana, A. E. (2020). Pemanfaatan motion graphic animasi 2D sebagai media promosi. Intechno Journal: Information Technology Journal, 2(1), 13–17. https://doi.org/10.24076/intechnojournal.2020v2i1.1538
-
Yunita, I. R., Pritama, A. D., & Waluyo, R. (2022). Implementasi teknik motion graphics pada video promosi produk homecare. Visual Heritage: Jurnal Kreasi Seni dan Budaya, 4(3), 261–268. https://doi.org/10.30998/vh.v4i3.6364
-
Saprudin, U., Saputri, T. A., Sulistiyanto, S., & Ikhsanto, M. N. (2022). Workshop digital marketing manajemen haji dan umroh IAIN Metro. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan, 6(4), 1847–1850. https://doi.org/10.31764/jpmb.v6i4.11706
-
Aswati, S., Firmansyah, A. U., & Ramdhan, W. (2017). Analisis dan perancangan sistem informasi data siswa pada Sekolah Menengah Kejuruan (SMK) PGRI 8 Medan dengan Zachman Framework. SISFO, 6(3), 6. https://doi.org/10.24089/j.sisfo.2017.05.004
-
Meppelink, C., Weert, J., Haven, C., & Smit, E. (2015). The effectiveness of health animations in audiences with different health literacy levels: An experimental study. Journal of Medical Internet Research, 17(1), Article e11. https://doi.org/10.2196/jmir.3979
-
Shoufan, A., Lu, Z., & Huss, S. (2015). A web-based visualization and animation platform for digital logic design. IEEE Transactions on Learning Technologies, 8(2), 225–239. https://doi.org/10.1109/tlt.2014.2356464
-
Rahayu, M., Pohan, A., Khadijah, K., Sanwasih, M., & NA, C. (2024). Profile-based video design for motion graphics: A case study of the multimedia engineering technology study program at Boash Indonesia Digital Polytechnic. Priviet Social Sciences Journal, 4(7), 13–23. https://doi.org/10.55942/pssj.v4i7.325
-
Wiana, W., Barliana, M., & Riyanto, A. (2018). The effectiveness of using interactive multimedia based on motion graphic in concept mastering enhancement and fashion designing skill in digital format. International Journal of Emerging Technologies in Learning (iJET), 13(2), 4. https://doi.org/10.3991/ijet.v13i02.7830
-
Chen, C. (2024). Analysis of the application of 3D technology in digital media art animation design. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns-2024-1244
-
Jiang, R., Wang, L., & Tsai, S. (2022). An empirical study on digital media technology in film and television animation design. Mathematical Problems in Engineering, 2022, 1–10. https://doi.org/10.1155/2022/5905117
-
Odoom, R., Anning-Dorson, T., & Acheampong, G. (2017). Antecedents of social media usage and performance benefits in small- and medium-sized enterprises (SMEs). Journal of Enterprise Information Management, 30(3), 383–399. https://doi.org/10.1108/jeim-04-2016-0088
-
James, E., Etim, G., Nnana, A., & Okeowo, V. (2021). E-marketing strategies and performance of small and medium-sized enterprises: A new-normal agenda. Journal of Business and Management Studies, 3(2), 162–172. https://doi.org/10.32996/jbms.2021.3.2.17
-
Panthamit, N., Wisuttisak, P., & Chandina, D. (2018). Regulatory and business environments in Cambodia: Case studies of Cambodia and Thailand SME investors. Journal of Southeast Asian Studies, 23(2), 65–88. https://doi.org/10.22452/jati.vol23no2.4
-
Akang, A. (2024). Policy adherence and business growth: Exploring the relationship in small and medium enterprises. ZJSSH, 30, 1–12. https://doi.org/10.62480/zjssh.2024.vol30.pp1-12
-
Gupta, V., & Batra, S. (2016). Entrepreneurial orientation and firm performance in Indian SMEs: Universal and contingency perspectives. International Small Business Journal: Researching Entrepreneurship, 34(5), 660–682. https://doi.org/10.1177/0266242615577708
-
Weng, W. (2022). Interactive design and production of live-action stop-motion animation based on digital media. Mobile Information Systems, 2022, 1–11. https://doi.org/10.1155/2022/1706563
-
Senanu, B., Anning-Dorson, T., & Tackie, N. (2023). Social media insights for non-luxury fashion SMEs in emerging markets: Evidence from young consumers. Journal of Fashion Marketing and Management, 27(6), 965–987. https://doi.org/10.1108/jfmm-02-2022-0026
-
Fei, Z., & Tee, P. (2024). The relationship between entrepreneurial education and the sustainable development of SMEs in China: The mediating effect of innovation capability. International Journal of Advanced Business Studies, 3(2), 31–41. https://doi.org/10.59857/ijabs.7645
-
Forhad, M., Ahsan, M., & Alam, G. (2020). Impact of introducing a customer services component during secondary school education to improve small and medium-sized enterprises: A case study in Bangladesh. Society and Business Review, 17(3), 337–353. https://doi.org/10.1108/sbr-07-2020-0097
-
Kang, H., & Mah, J. (2015). R&D policy for small and medium-sized enterprises in Korea. Science Technology and Society, 20(1), 1–20. https://doi.org/10.1177/0971721814561391.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who publish with this journal agree to the following terms:
1. Copyright Retention and Open Access License
Authors retain copyright of their work and grant the journal non-exclusive right of first publication under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
This license allows unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
2. Rights Granted Under CC BY 4.0
Under this license, readers are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material for any purpose, including commercial use
- No additional restrictions — the licensor cannot revoke these freedoms as long as license terms are followed
3. Attribution Requirements
All uses must include:
- Proper citation of the original work
- Link to the Creative Commons license
- Indication if changes were made to the original work
- No suggestion that the licensor endorses the user or their use
4. Additional Distribution Rights
Authors may:
- Deposit the published version in institutional repositories
- Share through academic social networks
- Include in books, monographs, or other publications
- Post on personal or institutional websites
Requirement: All additional distributions must maintain the CC BY 4.0 license and proper attribution.
5. Self-Archiving and Pre-Print Sharing
Authors are encouraged to:
- Share pre-prints and post-prints online
- Deposit in subject-specific repositories (e.g., arXiv, bioRxiv)
- Engage in scholarly communication throughout the publication process
6. Open Access Commitment
This journal provides immediate open access to all content, supporting the global exchange of knowledge without financial, legal, or technical barriers.