Published: 2025-03-05
The Effectiveness of Educational Game Applications in Enhancing Learning Motivation Among Elementary School Students in the Digital Era
DOI: 10.35870/ijecs.v5i1.3993
Putri Latiffa Azzahra, Alesha Khaira
- Putri Latiffa Azzahra: Public Elementary School 2, Banda Aceh City , Indonesia
- Alesha Khaira: Latiffa Az-Zahra Kindergarten, Banda Aceh City , Indonesia
Article Metrics
- Views 0
- Downloads 0
- Scopus Citations
- Google Scholar
- Crossref Citations
- Semantic Scholar
- DataCite Metrics
-
If the link doesn't work, copy the DOI or article title for manual search (API Maintenance).
Abstract
The purpose of this study is to assess the degree to which educational game apps increase the learning motivation in elementary school students with regard to the occurrence of digitization. The study, using a mixed methodology, was conducted in 5 elementary schools with 150 students, 15 teachers, and 5 school principals. Three questionnaires were issued with regard to the SYB schemes, structured observations, interviews and documents being drawn in order to obtain consistent data. The results indicate that the students are significantly more enthusiastic to learn, (d = 0.82). The best usage model was determined to be 15 to 20 min per trial, 2-3 trials per week. In terms of intrinsic motivation there were increases due to curiosity (∆+1.2), independence (∆+1.1) and willingness to take challenges (∆+1.4). Main factors supporting the implementation of learning through trainees include the presence of technological infrastructure (85%), teachers’ competences (79%), and the school system support. These results offer useful insight for the design of tech-based learning interventions at the elementary level, indicating the need for consistent implementation protocols and for school-developer partnerships to be forged.
Keywords
Educational Games ; Learning Enthusiasm ; Elementary School ; Digital Era ; Educational Technology
Article Metadata
Peer Review Process
This article has undergone a double-blind peer review process to ensure quality and impartiality.
Indexing Information
Discover where this journal is indexed at our indexing page to understand its reach and credibility.
Open Science Badges
This journal supports transparency in research and encourages authors to meet criteria for Open Science Badges by sharing data, materials, or preregistered studies.
How to Cite
Article Information
This article has been peer-reviewed and published in the International Journal Education and Computer Studies (IJECS). The content is available under the terms of the Creative Commons Attribution 4.0 International License.
-
Issue: Vol. 5 No. 1 (2025)
-
Section: Articles
-
Published: %750 %e, %2025
-
License: CC BY 4.0
-
Copyright: © 2025 Authors
-
DOI: 10.35870/ijecs.v5i1.3993
AI Research Hub
This article is indexed and available through various AI-powered research tools and citation platforms. Our AI Research Hub ensures that scholarly work is discoverable, accessible, and easily integrated into the global research ecosystem. By leveraging artificial intelligence for indexing, recommendation, and citation analysis, we enhance the visibility and impact of published research.
-
-
Cacik, S., & Rinayanti, U. (2017). Penerapan pendekatan keterampilan proses untuk meningkatkan hasil belajar siswa pada materi energi bunyi. Education and Human Development Journal, 2(1). https://doi.org/10.33086/ehdj.v2i1.376.
-
-
-
-
-
Rahman, R. A., & Tresnawati, D. (2016). Pengembangan game edukasi pengenalan nama hewan dan habitatnya dalam 3 bahasa sebagai media pembelajaran berbasis multimedia. Jurnal Algoritma, 13(1), 184-190. https://doi.org/10.33364/algoritma/v.13-1.184.
-
-
-
-
-
-
-
-

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
1. Copyright Retention and Open Access License
Authors retain copyright of their work and grant the journal non-exclusive right of first publication under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
This license allows unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
2. Rights Granted Under CC BY 4.0
Under this license, readers are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material for any purpose, including commercial use
- No additional restrictions — the licensor cannot revoke these freedoms as long as license terms are followed
3. Attribution Requirements
All uses must include:
- Proper citation of the original work
- Link to the Creative Commons license
- Indication if changes were made to the original work
- No suggestion that the licensor endorses the user or their use
4. Additional Distribution Rights
Authors may:
- Deposit the published version in institutional repositories
- Share through academic social networks
- Include in books, monographs, or other publications
- Post on personal or institutional websites
Requirement: All additional distributions must maintain the CC BY 4.0 license and proper attribution.
5. Self-Archiving and Pre-Print Sharing
Authors are encouraged to:
- Share pre-prints and post-prints online
- Deposit in subject-specific repositories (e.g., arXiv, bioRxiv)
- Engage in scholarly communication throughout the publication process
6. Open Access Commitment
This journal provides immediate open access to all content, supporting the global exchange of knowledge without financial, legal, or technical barriers.